Speakers

 

Aaron Blaise
 

 

Aaron Blaise

 

    Owner at The Art of Aaron Blaise  
       
       
 

 

Aaron graduated from the Ringling College of Art & Design in 1989 from the Illustration program. He was then hired by Walt Disney Feature Animation where he spent 21 years helping to create some of the greatest animated films ever made. During that time he worked as an animator or supervising animator on “The Rescuers Down Under”, “Beauty and the Beast”, “Aladdin”, “The Lion King”, “Pocahontas” and “Mulan”. In 2003 he was co-director of “Brother Bear” for which he earned an Oscar nomination for Best Animated Feature Film. After leaving the studio world, Aaron created “The Art Of Aaron Blaise”. A website dedicated to bringing art education to the masses.


Artist Links:
Website: https://creatureartteacher.com/
YouTube: https://www.youtube.com/user/AaronBlaiseArt
IMDB: http://www.imdb.com/name/nm0086431/
Facebook: https://www.facebook.com/TheArtofAaronBlaise/
Twitter: https://twitter.com/aaronblaiseart?lang=en
Instagram: https://www.instagram.com/aaronblaiseart/?hl=en

 

         
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Tom Sito
 

 

Tom Sito

 

    Professor of Animation at The School of Cinematic Arts, USC  
       
       
 

 

Tom Sito is an animator, historian and Professor of Animation at the University of Southern California. His movie credits include Beauty and the Beast (1991), Who Framed Roger Rabbit (1988), The Little Mermaid (1989), Aladdin ( 1992), The Lion King (1994) Osmosis Jones (2001) and Shrek (2001). “A Key Figure in the Disney Animation Renaissance“ –Animation Magazine 1998). President Emeritus of The Animation Guild Local 839 Hollywood (1991-2001).

His books include: Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson (U Press of Kentucky, 2006) Recommended by the London Review of Books, Recommended 2006 by the Firestone School of Economics, Princeton University. Moving Innovation: A History of Computer Animation MIT Press (2013) Nominated for a Kraszner-Krausz Foundation book award for best book on the Moving Image. Named to the list of Notable Books of 2013 by Computer Reviews magazine.

Artist Links:
IMDB: http://www.imdb.com/name/nm0004552/
Article: Indiewire NTERVIEW: Tom Sito on The History of Computer Animation
Article: Animation World Network Book Review: 'Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson'

 

         
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Gum
 

 

Trisha Gum

 

    Co-director on THE LEGO MOVIE SEQUEL at Warner Animation Group  
       
       
 

 

Trisha Gum is a filmmaker and fine arts artist living in Los Angeles, C.A., she has been working professionally in animation for ten years. Trisha started her film career working as an Art Director and Production Designer on various TV shows, such as, ROBOT CHICKEN, WB’s MAD, and Adult Swim’s FRANKENHOLE. Trisha transitioned into writing and directing in 2010 and in 2011 she was selected for AFI’s Directing Workshop for Women. In 2015, she won an Emmy for her work on AMAZON’s TUMBLE LEAF. She recently wrapped as the Head of Story on Warner Bros LEGO BATMAN movie and is currently Co-directing THE LEGO MOVIE SEQUEL.


Artist Links:
Website: http://trishgum.com/
Vimeo: https://vimeo.com/user10827191
IMDB: http://www.imdb.com/name/nm1370855/
Indie Activity Interview: http://www.indieactivity.com/interview-with-trisha-gum/
Independence’s Magazine: http://independent-magazine.org/2012/06/10_to_watch_2012/

 

         
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Armen Kevorkian
 

 

Armen Kevorkian

 

    Creative Director and Senior Visual Effects Supervisor at Encore VFX, Director on Flash and Supergirl  
       
       
 

 

Since joining the company in 2011, Armen Kevorkian has helped grow visual effects operations at Deluxe’s Encore VFX from a handful of artists doing largely invisible work to a studio behind some of the most impressive VFX in television. He currently oversees VFX for three primetime shows from the DC Universe simultaneously, bringing blockbuster-level effects to the small screen for “The Flash,” “Supergirl” and “Legends of Tomorrow,” often directing 2nd unit as well. His VFX efforts on “The Flash” have been recognized with 2016 and 2015 Leo Awards as well as 2015 Emmy and VES nominations. In 2016, Armen helmed two episodes of “The Flash,” and one episode of Supergirl, adding Director to his growing repertoire of roles.

Other notable projects Armen has worked on while at Encore VFX include “Banshee,” which earned Emmy and VES Awards for VFX, “The Tomorrow People,” “Hostages,” “Homeland,” “Ray Donovan” and “Unforgettable.” Prior to Encore VFX, Armen was on the studio side of VFX, starting his career as a VFX associate on “Star Trek” series “Enterprise,” “Voyager,” “Deep Space Nine,” and “Alias.” He then served as the show VFX Supervisor for “Invasion” and “Ghost Whisperer,” which received VES and Emmy Award nominations, respectively.


Artist Links:
IMDB: http://www.imdb.com/name/nm1090220/

 

         
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JohnSchratz2
 

 

John Schratz

 

    CG Supervisor at CoSA  
       
       
 

 

John Schratz started his career after attending the Art Institute of Dallas with stints in games at studios like Gearbox Software, as well as arc-viz and advertising in Dallas and Austin. Before moving to Los Angeles to pursue work in film and television he served as Secretary of A Bunch of Short Guys. His work has appeared in a number of projects, including Oscar-winner for Visual Effects "Hugo", "Marvel's Agents of Shield", "Godzilla" and "Star Trek:Into Darkness". After working for a number of studios including Pixomondo, Zoic and Blur, John began his own boutique studio, Active Ingredient, which has provided specialist 3D, visual effects and on-set supervision to a number of feature films, television shows and commercials. He's currently employed as CG Supervisor at CoSA Visual Effects in Los Angeles and is very happy to return to A Bunch of Short Guys and Industry Giants.


Artist Links:
Website: http://www.johnschratz.com/
IMDB: http://www.imdb.com/name/nm4653593/

 

         
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Jay Bailey
 

 

Jay Bailey

 

    Artist / Figure Drawing  
       
       
 

 

Jay Bailey’s paintings are figurative combinations of line drawings and watercolor stains. His figures balance between quick gesture, rendered realism, and abstract mark making with much of his work’s imagery coming from his personal experience. He has shown work in group and solo shows in the United States, Canada and Australia. He taught general and advanced drawing, figure drawing, painting, water media, and digital photography at the University of Nevada, Las Vegas. Born in Reno, Nevada, Jay earned his BA in Fine Art from the University of Nevada in Reno, undertook post-baccalaureate studies at the San Francisco Art Institute and has his MFA from the University of Nevada, Las Vegas.

Artist Links:
Website: http://jaybailey.com/

 

         
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Mel Milton
 

 

Mel Milton

 

    Freelance Illustrator/Animator  
       
       
 

 

Mel has been in the creative field for over 20 years. 9 years in the video game industry and 5 of those with Disney Interactive working as a character animator on titles such as Toy Story 3 and Cars 2. Currently, he is a freelance illustrator and have worked with such clients as Sony, Nickelodeon, Simon and Shuster and NBC Universal.

Artist Links:

Website: http://melmade.blogspot.com/ Instagram: https://www.instagram.com/melmadedooks/
Movie Pilot: https://moviepilot.com/p/nubia-fan-art-celebrating-dcs-most-underrated-character/4308453
Kickstarter for art of book: https://www.kickstarter.com/projects/melmadedooks/mel-made-dooks-an-art-book
Interview: http://mel-milton-interview.blogspot.com/

 

 



Concept Art Panel

 

Brett
 

Brett Briley

  Independent Artist
   
   
 

Brett Briley began his career in CG as an artist at Disney but has worked in the videogame industry since 1999 for studios including Red Storm Ent, Irock Interactive, Sony Online Ent, Nerve Software, Ensemble Studios, id Software, and Project TriForce. He has also spent years as a successful independent, freelance artist. Brett has worked on a long list of titles including Paragon, Total War: Warhammer, Doom, Doom 3: Ressurection of Evil, Wolfenstein: The New Order, Rage, Halo Wars, Age of Empires 3, Age of Empires 3: Warchiefs, Oblivion, D&D Online, Neverwinter Nights 2, Planetside, Planetside: Core Combat, Planetside: Aftershock, Lucky's Tale, Savage Skies, and Freedom of those he can name. In addition to working in the gaming sector, he has taught at the Art Institute of Dallas, TAD (The Art Department), SMU, and is currently teaching with UArtsy.com.

Artist Links:
Website: www.bbriley.com

     
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Kevin Penrod
 

Kevin Penrod

  Lead Character Artist at Gearbox Software
   
   
 

Kevin Penrod is a Lead Character Artist at Gearbox Software where he has worked for the past 8 years. Prior to working at Gearbox he has worked at Vigil Games, Paradigm Entertainment and Ritual Entertainment. He has worked on Battleborn, Borderlands 1, Borderlands 2.

Artist Links:


     
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Bryan Wynia
 

Bryan Wynia

  Sr Character Artist at ID Software
   
   
 

I'm a character/concept artist working in the entertainment industry. I grew up on a steady diet of creature features, video games, and comic books. Simply put, I was born in the 1980s and I like to make monsters.

Artist Links:
Website: bryanwynia.blogspot.com

     
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Adam May
 

Adam May

  Character artist at Gearbox Software
   
   
 

Adam May is a CG Artist and Game Developer with over 11 years of game development experience. After graduating from the Art Institutes of Orange County with a Computer Science degree he worked for 2 years as a Character Artist at Nfusion Interactive. Currently employed at Gearbox Software for over 9 years as first a Lead Character Artist and then Art Director, he’s been responsible for creating many of the wacky and wild characters, monsters, and mechanical meanies of the Borderlands universe and many other great games.

Artist Links:


     
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Jason Martin
 

Jason Martin

  Lead Character Artist at ID Software
   
   
 

Adam May is a CG Artist and Game Developer with over 11 years of game development experience. After graduating from the Art Institutes of Orange County with a Computer Science degree he worked for 2 years as a Character Artist at Nfusion Interactive.

     
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