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Paul Gaboury 

3D Application Engineer, Pixologic
Pixologic.com

 

"Digital Sculpting Techniques"


 
   
PaulGabouryPaul will be walking the participates through the various new tools of ZBrush3.5r3. He will be sharing the workflow of using Sketch while demoing the three different approaches of using Sketch to create your next piece of breath taking art in Zbrush. He will also walk through the power of the various new brushes that you can find in ZBrush3.5r3, such as the Trim, Planar, Form, Polish and etc. Paul will also be sharing several undocumented tricks in Zbrush. The ultimate goal for this workshow is for the user to walk away with inspiration and new techniques to create something they have never been able to do before in previous versions of ZBrush. Paul Gaboury is Pixologic’s 3D Application Engineer who works with several studios such as Legacy Effects, Disney Animation, Bad Robot, etc on enhancing their digital sculpting pipeline using the leading industry application ZBrush. He is also involved with the development of ZBrush and working with artists around the world offering support. As part of the Pixologic team Paul will travel to varies studios and schools giving demos on ZBrush to highlight the various new tools in ZBrush. Paul graduated with a BFA from the University of Bowling Green and was an extension student at Gnomon School of Visual Effects.

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