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Standard Pricing Full Conference
Full Day Pass and Lunch
Standard Life Drawing MasterClass Only 
Life Drawing MasterClass Only *(no admission to other rooms and no lunch provided)
Event Info What is Industry Giants?

IG2014 poster

INDUSTRY GIANTS 2014: Visual Effects, Animation and Game Conference

DALLAS/FORT WORTH:13th annual Industry Giants conference presentedby the nonprofit animators' group, A Bunch of Short Guys,offers one full day of master classes, discussions and networking.Industry Giants 2014: Visual Effects, Animation and Game Forumfeatures a distinctive lineup of industry professionals working in animation and visual effects for film, television, and games. This year A Bunch of Short Guyshave teamed up again with Big Design and Game Dallas to have a joint conference focused on art, animation, games and interactive development all under one roof with joint keynote speaker being VFX legend, Phil Tippett. Joining Phil will be the following amazing talent of:

-Tom Bancroft: Animator / Director / Author and Disney Legend
-Steve Emerson: VFX Supervisor at LAIKA with a special presentation of The Boxtrolls
-Terryl Whitlatch: Creature Designer (ILM, Pixar, Lucas Film, Disney, PDI, EA, etc)
-Mike Mattesi: Author of Force: Drawing for Animation
-Michael Mentler: Founder and Director of The Society of Figurative Arts
-Austin Meyers: Studio Supervisor of The Molecule's L.A.
-Tomas Gonzalez: Senior Animator at formerly at Trendy Entertainment
-Raul Aparicio: Senior Artist at Hammer and Chisel
-Rachelle Lewis: President of Rachelle Lewis Talent
-Greg Brown: Modo Creative Specialist at the Foundry
-Dale Carman: Founder and Executive Creative Director at Reel FX Creative Studios
-Branndon Fricks: Lead Modeler at Reel FX Creative Studios
-Chas Naylor: CG Lead/Supervisor at Reel FX Creative Studios
-Stephen Hess: Founder, CTO at From The Future (formerly Jovian Minds)
-Augusto Schillaci: Visual Effects Supervisor at Reel FX

Industry Giants 2014 will be a one-day event with the forum and master Classes taking place on Saturday, September 6, 2014 from 9:00 am to 7:00 pm at the Crowne Plaza Hotel, 14315 Midway Rd, Addison, TX 75001.

Tickets for Industry Giants can be purchased in advance by clicking here or at the venue the day of the event, space permitting. Ticket quantity is limited, so be sure to get your tickets early! Your ticket price includes lunch on Saturday . Ticket pricing is as follows:

Standard Pricing (AUGUST 30, 2014 to SEPTEMBER 6, 2014)
Full Day Pass and Lunch $150
Life Drawing MasterClass Only *(no admission to other rooms and no lunch provided) $30

Special Pricing (through AUGUST 29, 2014)
Full Day Pass and Lunch $100
Life Drawing MasterClass Only *(no admission to other rooms and no lunch provided) $25

Early Bird Pricing (through AUGUST 23, 2014)
Full Day Pass and Lunch $75
Life Drawing MasterClass Only *(no admission to other rooms and no lunch provided) $20

A Bunch of Short Guys (ABOSG)  
is a non-profit organization that fosters education and career development for students and professionals in the animation and visual effects industry. The group hosts free monthly meetings on the third or fourth Saturday of the month. In addition, ABOSG presents Industry Insights, an ongoing series featuring industry artists, as well as various training workshops.



Phil Tippett

  Founder and Director of Tippett Studios 

Phil Tippett is the founder and namesake of Tippett Studio. His varied career in visual effects has spanned more than 30 years and includes two Academy Awards; and six nominations, one BAFTA award and four nominations, two Emmys and the advent of modern digital effects in motion pictures.

In 1975, George Lucas hired Phil and Jon Berg to create a stop motion miniature chess scene for Star Wars: A New Hope. Phil also had a hand in many other aspects of the Star Wars films, including modeling and casting alien heads and limbs for the busy Cantina scene in the first film. By 1978 Phil lead the animation team at Industrial Light and Magic that would launch his career bringing life to the sinister Imperial Walkers and the alien hybrid Tauntaun for The Empire Strikes Back.





Tom Bancroft

  Animator / Director / Author
  Character Performance: From Design through Animation

Tom Bancroft has almost 25 years of experience in the animation industry, most of which was for Walt Disney Feature Animation where he was an animator for 11 years. He has been nominated for Annie and Rueben awards, spoken at the Kennedy Center and awarded an entry into the Chicago Children’s Film Festival.

While at Disney, Bancroft had the opportunity to contribute his talents to 10 animated feature films, five animated shorts, and numerous special projects and commercials. Among the classic films on which he worked are, “Beauty and the Beast,” “The Lion King,” “Aladdin,” “Mulan” and “Brother Bear.”



Steve Emerson

  VFX Supervisor at LAIKA
  The Unparalleled Fusion of Stop-Motion and VFX at LAIKA

STEVE EMERSON joined LAIKA in 2008. His diverse background in visual effects is highlighted by his work as Co-VFX Supervisor on The Boxtrolls.




Terryl Whitlatch

  Animal Anatomist and Creature Designer
  The Romance and Science of Creature Design

Terryl was the principal creature designer for Star Wars — the Phantom Menace. She designed most of the alien characters and creatures, from concept to fully realized anatomies and stylizations. Some of the significant characters include Jar-Jar Binx, Sebulba, the pod racers, the undersea monsters of Naboo, and the Naboo Swamp creatures. She also worked closely with George Lucas in the redesign of such pre-existing characters as Jabba the Hutt and the dewbacks.





Mike Mattesi

  FORCE Author and Instructor, Art Director, Animator
  FORCE Figure Drawing Workshop

Michael Mattesi has been contributing his skills as a professional production artist on many award-winning projects and has simultaneously been instructing FORCE drawing for the last twenty years. A brief client list includes Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Zynga, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, The School of Visual Arts, Peking University, Art Center, Nickelodeon and LeapFrog. Michael’s students work in all fields of the industry and have themselves gained prestige for their abilities.



Michael Mentler

  Founder and Director of The Society of Figurative Arts
  Life Drawing with Michael Mentler

Michael studied at the School of the Art Institute of Chicago, Layton School of Art in Milwaukee and Washington University in Saint Louis, where he taught figure drawing and design.

Michael's work is in many public and private collections including:

  • The Pulitzer Collection
  • The Pearson Foundation
  • The Steinberg
  • The Mead Library



Austin Meyers

  Studio Supervisor at The Molecule L.A.
  Practical Compositing in Nuke

Austin Meyers is the Studio Supervisor for The Molecule Los Angeles, and an Emmy and VES award winning artist with over 10 years of film, television, commercial, and motion graphics experience.

Austin won an Emmy for Best Supporting VFX as well as a VES award for Best Compositing in a Broadcast Program.



Rachelle Lewis

  Rachelle Lewis Talent - President
  The Realities of Entering (and Surviving) the Animation and Visual Effects Industry

Rachelle has been a talent scout and top recruiter in the animation and visual effects industry for the past 15 years. Before launching her own company Rachelle Lewis Talent in 2006, she held the position of Director of Recruitment for Digital Domain, and was a Senior Recruiter at Sony Pictures Imageworks, and DreamWorks. She began her career as Director of Artistic Recruitment for Klasky Csupo, best known for the TV series Rugrats and The Wild Thornberrys.




Tomas Gonzalez

  Senior Animator Formerly with Trendy Entertainment
  Animation for Games

Tomas Gonzalez Jr is an accomplished character animator with 12 years of experience in the gaming industry. He describes himself as a gamer first, then artist. Growing up he knew that with artistic skills he wanted to work in games. Graduating from the Art Institute of Dallas in 2001, he then began his career at Terminal Reality in 2002, working on such projects as Spy Hunter: Nowhere, Ghostbusters: The Videogame and Kinect Star Wars. His latest project was Dungeon Defenders 2, a tower defense PC game developed by Trendy Entertainment.




Greg Brown

  Modo Creative Specialist at the Foundry
  Advanced Modo/Mari Workflows


Greg Brown is a Modo Creative Specialist at the Foundry. He has worked in advertising as a 3D artist for 5 years and as a freelance character modeler for 8. Greg has produced work for variety of high profile brands during his time at Alter, including Coors, McDonalds, Corona, Bacardi, Conoco, Kenmore, Hershey's, Cascade and many others. He currently lives in Chicago, Il and spends his days serving up fresh, hot Modo goodness.




Raul Aparicio

  Senior Artist at Hammer and Chisel
  World Creation with Unreal and Modo


Raul is a Senior Enviroment Artist at Hammer and Chisel, just finished up working on their new exclusive moba only for tablets Fates Forever! He has worked on tiles such as Rage, Doom 4, Borderlands 2, Aliens Colonial Marines. On his time off, he is pretty active in online communities. Always pushing himself to take his art to new levels. Going by the username of "raul", he frequents polycount, 3dtotal.




Dale Carman

  Founder and Executive Creative Director at Reel FX
  Journey Creating the Pacific Rim Experience for Legendary and Oculus


Dale was born in Bangkok, Thailand. The son of Missionaries, Dale traveled throughout the country of Thailand, living in the city of Bangkok as well as primitive areas such as Chaing Mai and Chaing Rai. After moving back to the U.S., Dale attended Fort Worth Christian High School, where he was the valedictorian and an Advanced Placement Art student. Winning the Jim Wright Congressional Art Show, his artwork was displayed in the Rotunda of the Capital building. As a result of his hard work and talent, he received a full academic scholarship to Oklahoma Christian University in Edmond, Oklahoma, where he studied Advertising Design and Illustration.





Branndon Fricks

  Lead Modeler – Reel FX Creative Studios
  Journey Creating the Pacific Rim Experience for Legendary and Oculus


Branndon Fricks graduated from the Art Institute of Dallas in 2012. At ReelFX he has applied his skills as a 3d generalist to modeling, texturing, rigging, lighting and compositing on commercials for well known brands such as Chuck E. Cheese, Transformers, Cheetos, Dodge, Ford, and Monopoly. As Lead Modeler in the ReelFX interactive division, he has worked on the recently released Chuck E Cheese Skate Universe, as well as the Pacific Rim Rift Experience.





Chas Naylor

  CG Lead/Supervisor Reel FX Creative Studios
  Journey Creating the Pacific Rim Experience for Legendary and Oculus


After spending nearly 5 years in the United States Marine Corps, serving in communications, infantry, and Diplomatic Security (Marine Security Guard), Chas turned his focus to the media and animation industry in 2001. After his under grad studies at the Art Institute of Dallas, Chas went on to work as the Associate Director of Motion Graphics at FUNimation Studios for over five years, working on and directing hundreds of motion graphics pieces, commercials, and special features for premier anime titles such as Dragonball Z, Afro Samurai, and Fullmetal Alchemist.





Stephen Hess

  Founder, CTO - From The Future (formerly Jovian Minds)
  Journey Creating the Pacific Rim Experience for Legendary and Oculus


Stephen has been in love with computers since he discovered a dusty TRS-80 model I in a friend’s garage in elementary school. Over the last 14 years in the games industry, he has worked with several major publishers on console titles such as The Terminator: Dawn of Fate and Mission: Impossible - Operation Surma. Stephen was a lead engineer on several projects including Stuntman: Ignition and led teams in engine technology development.





Augusto Schillaci

  Senior Visual Effects Supervisor at Reel FX
  Book of Life Special Presentation


Augusto Schillaci is currently Senior Visual Effects Supervisor for Reel FX, where he supervises surfacing, lighting and VFX on the studio’s long-form projects. He has held this position since 2001.

At Reel FX, Schillaci has been responsible for the final look of the studio’s top client projects, including stereoscopic 3D Looney Tunes shorts (Coyote Falls, Fur of Flying, Rabid Rider, Daffy’s Rhapsody, I Tawt I Taw a Puddy Tat , Flash in the Pain) Open Season 3, Open Season 2, Watchmen: The Black Freighter, Shrek the Third, Ice Age: A Mammoth Christmas, Enchanted, and consumer product work for Madagascar 2, Bee Movie, and McDonald’s, to name a few.





Location Addison, TX


Location Detail

Addison, TX 75001

Saturday, Sept 6, 2014 at 9:00 AM

More Info

IG2012 lg

Creating today’s entertainment may seem like mystical otherworld technology, but this year we look behind the veil to talk with the shamen that create todays top games, movies, and commercials. Industry Giants 2012:End of The World, Visual Effects, Animation and Game Forum features over a dozen industry professionals. 


The annual event takes place Saturday, September 22nd  at the historic Kessler Theater. 
This year's masterclasses will take place on Sunday, September 23, 2012 at  Motus Digital in Plano.

Tickets are on sale now!  You do not need to be a member to attend, but membership are cheap and help ABOSG grow strong.



Krishnamurti M. Costa (Antropus)
Senior Digital Artist at ILM


"Kris was born in Rio de Janeiro, Brazil and works at ILM since 2008 as a Senior Digital Artist specialized in modeling.

Kris worked as a banker for over 15 years, learning CG on the side, self-taught, before switching careers and countries in 2004, when he landed his first professional job in the film industry, as a character animator for the movie "Barnyard", directed by Steve Odekerk. After that, Kris moved to CafeFX, Lucasfilm Animation and finally ILM. He worked as animator, modeler, texture artist, rigger and/or lighting artist for movies like The Avengers, Rango, Pan's Labyrinth, Transformers: Dark of the Moon, Transformers: Revenge of the Fallen, among others.

His personal career includes wins in three editions of the CGSociety Challenges, some of the most prestigious competitions of their kind on the internet.

Website: http://www.antropus.com




Chris Fowler
Lighting Supervisor at Pixar Canada  

  Born in Beaumont, TX, Chris is a graduate of The Art Institute of Dallas where he studied Computer Animation/MultiMedia. Starting his career as a generalist in Computer Graphics, Chris ended up specializing in Lighting after his first film opportunity arose with DNA Productions, Inc. After a number of years lighting at DNA and Nickelodeon his career led him to California to Pixar Animation Studios where he worked in lighting on Ratatouille, Wall-E, Up and Toy Story 3. When Pixar opened a new studio in Vancouver, BC in 2010 Chris made the move to Canada to be the Lighting Supervisor at the newly formed studio where he's been for the past two years working on short films for the studio.



Tony White
Author"The Animators Workbook", "The Animators Notebook" + more

2D-Animating Outside the Box

Tony White is a British Academy Award-winning animation director, animator, author, educator and mentor. At the beginning of his career, he studied advanced animation techniques with some of the finest masters of the art-form. Specifically: Ken Harris (original lead animator of "Bugs Bunny," "Roadrunner," etc.), Art Babbit (original lead animator on "Pinocchio," "Fantasia," etc.) and Richard Williams (3 times Oscar winner and author of "The Animator's Survival Kit"). Tony moved to Seattle in 1998 to live, work and teach and is currently animation program director/instructor at the non-profit school, AIE-Seattle. There he is heading a 2-year advanced diploma program that will enable students to enter the film/game animation industry without the extreme student loan burdens that are common with larger degree-based schools across the country.
Tony is also founder of "DRAWASSIC", a ground-breaking virtual animation studio the mission of which is to preserveteach and evolve the art-form of traditional animation in this digital age. Tony's ultimate dream is to establish a unique atelier-style studio/academy of advanced animation - where his most talented students can gain industry experience through an MFA-level style apprenticeship with master professional animators, on real & unique, ground-breaking movies.





Jason Felix
Concept Artist

Redefining your Career in the Industry
  Jason is an artist who’s work has appeared in video games, films, books, and fine art galleries around the world. Currently he is working as a contractor on the Dead Space series, Magic The Gathering franchise, and other unannounced game projects.  In the past, Felix has also helped to visualize the intro title for Girl With the Dragon Tattoo film.  For video game projects, he has visually establish other large franchises such as StarCraft, Hellgate: London, and the Prince of Persia.
 To date, Jason is best known for his painting series titled Salvaged which combines the human body with industrial elements to produce a wide variety of compelling imagery.  He is also busily crafting other various personal  projects such as Salvaged v2.0, Closet Monsters, and  other various titles.

Jason currently resides in San Francisco. 

Ed Mendez
Visual Effects Supervisor Dive Visual


Ed contributes both Hollywood experience along with technical mastery, a team-building attitude and an award-winning artistic eye to DIVE. Recently, he has served as the On-Set VFX Supervisor for the upcoming feature films, "Paranoia" starring Harrison Ford and "Dead Man Down" starring Colin Farrell as well as a Compositing Supervisor on "Chernobyl Diaries" and "Safe". This unique skill set has served him well during his compositing work for “The Matrix Revolutions”, The Coen Brother’s “The Ladykillers”, “Catwoman”, “ Constantine”, “Sin City”, “Fantastic Four”, “ Memoirs of a Geisha “, “King Kong”, “Snakes on a Plane” , “Kite Runner”, "The Last Airbender" and " I Am Number 4".

Over the course of his career, Mendez has made Mystique seamlessly “shape shift” in “X2” as Compositing Lead and as Compositing Supervisor helped Spider-Man rescue Gwen Stacy in “Spider-Man 3” and provided the 17th century backdrop of Boston Harbor for the HBO award winning mini-series “John Adams”. His work on John Adams earned him a Primetime Emmy for Outstanding Visual Effects for a Mini-Series.






Jason Manley
Founder- Massive Black inc., ConceptArt.org, The Art Department

Surviving the Industry through Community and Education


Jason, an alumni of The Illustration Academy, is the original founder and President of Massive Black Inc, the top Entertainment Art production studio group worldwide, where he led from the idea's inception until 2010 when he took the reins at TAD full-time.  During his eight year tenure as MB's President, he created and directed all company vision, strategy, marketing, promotion, business development and oversaw all studios as the company's top executive.  Jason secured and oversaw the delivering of more than 280 entertainment industry projects and numerous blockbuster hits from clients in games, film, toys, social media, comics, television, and animation . Jason has spent the past 12 years working in the industry trenches as a Concept Artist, Illustrator, Marketing Artist, Lead Artist, Art Director, Game Developer, Consultant, Entrepreneur and field leading Executive.

Jason is a leading expert in the field of social media and online education.  He is the Founding Director of ConceptArt.org  which now has over 257,000 registered students and industry professionals sharing, creating and learning entertainment development, art, 3d, animation, design, and illustration. He created, designed and produced all ConceptArt.Org International Art and Design Symposiums as a way to bring professionals and students from around the world together for personal and career betterment.These important industry events have since been attended by more than 8000 students and pros alike, from more than 400 entertainment companies. 


Course Description





Steve Quentin (aka Q)
Art Director/ Animator at 900lbs of creative

Life Drawing


Born in Readlyn, Iowa, Steve knew he wanted to be an artist from his earliest days.  Saturday morning cartoons became a ritual in the Quentin household, and Steve’s love of animation led him to The Ringling School of Art and Design in 1995.  There he embarked on a rigorous program of drawing and painting, often spending all day and evening in figure drawing and painting studios.  After graduating in 1999, Steve fulfilled his childhood wish and was hired by Walt Disney Feature Animation in Orlando.  While working in the Animation department, he worked on the cleanup crew for Kenai Bear (Brother Bear, Lilo (Lilo and Stitch),), The Little Match Girl, Pocahontas (2000 rerelease) and The Lion King (rerelease).  When the Orlando studio  closed, Steve moved to Dallas, TX, where he is currently employed in the commercial animation field.  He has served as principal 2D and 3D animator, art director, concept artist, visdev artist, storyboarder  on hundreds of national commercials, video game trailers and movies.  In addition to these projects, Steve has received many industry accolades for his freelance work, especially on the recently released “Cold War Clambake”.  He has been a featured panel speaker on animation and character development, holds an honorary membership in The Dallas Screenwriter’s Association, and currently moderates a figure drawing studio for fellow professional artists.  He also is an accomplished Flash animator, as well as being proficient in Adobe Photoshop, SoftImage XSI, Aftereffects and Painter.

Steve can usually be found in his studio, working on his latest digital creation.  Whether creating backgrounds, character design, animation or concept work,  he brings a high level of professionalism and creativity to each of his pieces.  When he wants to cut loose and relax, he can usually be found fishing or golfing.Should have also put something in there like you will need news print and charcoal pencils

This is a beginner class.

Course Description





Shawn Spetch
Senior Environmental Artist- Nerve Software

Environment Art Pipeline for Games


Shawn Spetch began his career in 3d art at the Dallas Visual Effects Studio, Element X Creative as their first employee.  As a 3d Generalist, his work consisted from modeling and character animation to motion graphics. He transitioned into game development and some of his credits now include the games Kinect: Star Wars, Ghostbusters: The Video Game, Brothers and Arms: Hell’s Highway, and Aliens: Colonial Marines.  He has worked for Terminal Reality and Gearbox and is currently one of the Senior Artists at Nerve Software in Dallas.  Shawn is also a winning recipient artist for the Team Fortress 2 Polycount competition, and continues to be an avid contributor to Valve's Steam Workshop.  Throughout his career, Shawn has gained experience and honed his skills for hard surface and organic modeling, texturing, and lighting for game environments.

Course Description


Raul Aparicio
Environmental Artist - Gearbox
Environment Art Pipeline for Games 


 Raul is an Enviroment Artist, just finished up working on Borderlands 2, and currently hard at work on Aliens : Colonial Marines at Gearbox Software.  He is a self taught artist.  After a brief time at CCCC, he began working with A Bunch of Shortguys.  From there he moved on to work at Element X Creative, where he spent most of his time as a technical director. Later, he moved on to Id Software, as a megatexture artist and prop artist, working on RAGE and DOOM 4. On his time off, he is pretty active in online communities. Always pushing himself to take his art to new levels. Going by the username of "raul", he frequents polycount, 3dtotal and cgHub.



Course Description




Paul Gaboury
3D Application Engineer - Pixologic

ZBrush new features including Dynamesh, Fibermesh, Noisemaker and BPR render syste,


Paul Gaboury is Pixologic¹s Lead 3D Application Engineer who has worked with several studios such as Legacy Effects, Disney Animation, Bad Robot,Pixar Studios, and etc on  enhancing their digital sculpting pipeline using the
leading industry application  ZBrush. He is also involved in the daily development of ZBrush and works with  artists around the world offering support. As part of the Pixologic team Paul will travel to various studios and schools giving demos on ZBrush to highlight  the various new tools in ZBrush. He most recently released ZBrush Professional Tips and Techniques book which included tips from 18 artists around the world, along with 9 chapters chalked full of tips from Paul. Paul graduated with  a BFA from the Bowling Green State University and was an extension student at Gnomon School of Visual  Effects.

Course Description




Orlando Sanchez
Figure instructor at The Art Department in the Austin studio

Conveying a mood with drawing, composition, and color.


Orlando is an alumni of Ringling college of art+design in Sarasota, Fl and also attended the Illustration Academy. His studio is located in downtown Austin where he instructs 3 figure sessions a week and works on exploring drawing, composition, color, and the beauty of the figure. His most recent series can be seen at www.orlandosanchezart.bigcartel.com


During the workshop Orlando will be demonstrating how to create a mood with drawing, composition, and color. He will be showing how to use Nupastels to explore color and discussing the use of other mediums to create a different mood. Having a live model posing your recommended to bring some materials to draw with.


Course Description




Bryan Engram  
Animation Mentor / Reel FX


Bryan Engram most recently served as Director of Studio Animation for Reel FX in Dallas, TX. Bryan has overseen projects for top studio clients such as Dreamworks, Blue Sky/Fox Animation, Disney, Warner Brothers, Sony Pictures Animation, and Illumination/Universal Pictures. In his role

At Reel FX from 2003-2012, Bryan served in the roles of render wrangler, layout artist, layout supervisor, animator, animation supervisor, animation director, and director of studio animation. His credits include the feature films The Wild, Everyone’s Hero, Teenage Mutant Ninja Turtles, Open Season 2, and Open Season 3. He has worked recently on the award winning Warner Bros’ Looney Tunes short films Coyote Falls, Rabid Rider, Fur of Flying, I Tawt I Taw a Puddy Tat, and Daffy’s Rhapsody. His other short film credits include Kung Fu Panda: Secrets of the Furious Five, Blue Sky’s animated shorts Ice Age: A Mammoth Christmas, and Robots: Aunt Fanny’s Tour of Booty, game cinematics for Halo 2 and Transformers :The Game, as well as commercial work for Dreamworks’ Shrek the Third, Bee Movie, Kung Fu Panda, and Madagascar 2. In 2010 Bryan was nominated for a Visual Effects Society (VES) Award for “Outstanding Achievement in an Animated Short” for the work done on the Warner Bros’ short Coyote Falls . The short also garnered an Annie Nomination and short listed for the 2010 Oscars.


Bryan currently serves as a Mentor for the Animation Mentor.com online animation school based out of Emeryville, CA.  


Course Description


 Tony   Tony Bonilla
Instructor Supervisor/Curriculum Manager AnimSchool

What Makes You Special?

Tony Bonilla has over 7 years of professional experience working on projects such as: Jimmy Neutron, The Ant Bully, Open Season 2 and 3, Monster's Inc. Laugh Floor, Area 51: Blacksite, The Very First Noel, Secrets of the Furious Five, and Ice Age 3. Tony is a full-time staff member at AnimSchool. In addition to being an Instructor, he is the Curriculum Manager, and Instructor Supervisor.



Course Description




Stephen Steinbach
Toon Boom



Stephen Steinbach graduated from Cal Art in 1994 after working several years as a 2d game animator at Alexandria and Wave Quest.  After graduation,  Stephen worked at Warner Bros Feature Animation  as a breakdown animator, rough in-betweener, and animator.  Titles include Space Jam, Quest for Camelot, and Iron Giant.  In 2004 Stephen received an MFA in Computer Arts at Florida Atlantic University.  Currently Stephen is Director of Media Arts and Animation at the Art Institute of Dallas and continues to do freelance in Animation and Conceptual Illustration.



Course Description





Ed Whetstone
Digital Tutors / Reel Fx
A World without UV's.


 Ed Whetstone is a CG lighting artist at ReelFX Creative Studios, a Creative Development contributor for Digital Tutors, an occasional graduate student, and an aspiring filmmaker in the considerable free
time remaining.  Ed has always had a passion for storytelling, and in his opinion, there is no better way to tell a story than through the movies.  Since starting down the CG animation path at the University
of Texas at Dallas, Ed has focused on the problem of off-the-shelf production -- making software built for large studios work for small teams with fewer resources.


Course Description


Bert Van Brande
Reel FX


    A pipeline evolution and Katana introduction

Bert's passion for creating images merged with an interest in computers in the early 80's. Experiments with loaner apple II computers, basic and assembler programming resulted in a thesis on Computer Graphics and Animation Technology for his film school graduation in Brussels, Belgium.  Since then Bert has been actively building pipelines to create CG Imagery and animation.  An early pipeline with custom animation software in a small studio in Belgium was used to create dozens of TV-titles, commercials and a 26 episode CG cartoon series.  Bert then brought his character animation know-how to Alias|Wavefront to help introduce Maya in the European market and as a pipeline consultant he helped many European studios setup a Maya-centric pipeline.  9 year ago Bert moved to California joining Sony Pictures Imageworks to supervise development of their first CG feature production pipeline during The Polar Express.  After work on Monster House Bert moved into a CG Supervisor role on Surf's Up, once again creatively involved in making the images he build the pipeline for.  After work on Cloudy with a Chance of Meatballs, Alice in Wonderland and finally The Smurfs Bert moved to Reelfx where he's heading up Production Technology again focussing on building a solid pipeline and technology for CG feature production.


Course Description



Tony White
Author"The Animators Workbook", "The Animators Notebook" + more

2D-Animating Outside the Box