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IG2011 MC World Development |
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Robby Lamb Senior Environmental Artist - Bioware
"World Development and Environment Art for Games"
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Course Topic: Hard Surface modeling techniques for high poly and gaming.
Course Description: I plan to show multiple techniques to help with high poly modeling for both games and otherwise. This will include techniques such as how and when to use floaters. Another would be the concept behind the use of smoothing groups and turbo-smooths. As well as some basic workflows that I like to use.
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